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InfluxDB
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Step 1: Get Worldengine and install it. There's instructions on how to do this on the github page. I use Linux but there's binaries and steps for Windows there as well.
Step 6: Make as many as you want. I wrote a quick bash script that iterated over the Worldengine command 2000 thousand times and produced random seeded maps. Obviously not all of them are good or useable, but you will find lots of nice options to work with. Worldengine does have an upper limit for it's random seed, which is 65535 so while it's not technically infinite, it's still a lot of maps. However, if that's still not enough for you, there's also a C++ port of Worldengine that functions the same and has a much higher limit of possible seeds. The only different is that using the same options in the C++ version will give you different maps, and you might need to play around with the x, y and plate values to get nice output.