Silk.NET VS ReactiveUI

Compare Silk.NET vs ReactiveUI and see what are their differences.

Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. (by Ultz)

ReactiveUI

An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application. (by reactiveui)
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Silk.NET ReactiveUI
36 19
3,704 7,913
3.0% 0.6%
5.2 9.0
5 days ago 3 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Silk.NET

Posts with mentions or reviews of Silk.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.
  • How to Use the Foreign Function API in Java 22 to Call C Libraries
    11 projects | news.ycombinator.com | 8 May 2024
    Genuine curiosity - what would be your motivation to use Java over C# here aside from familiarity (which is perfectly understandable)? The latter takes heavy focus on making sure to provide features like structs and pointers with little to no friction, you can even AOT compile it and statically link SDL2 into a single executable.

    But either way, if you want to try it out, then all it needs is

    - SDK from https://dot.net/download (or package manager of your choice if you are on Linux e.g. `sudo apt-get install dotnet-sdk-8.0`, !do not! use Homebrew if you are on macOS however, use .pkg installer)

    - C# extension for VS Code (DevKit is not needed)

    - SDL2 bindings: https://github.com/dotnet/Silk.NET

  • Is there a real time graphics llibrary in c#
    4 projects | /r/csharp | 17 May 2023
    A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
  • Math Game Project
    3 projects | /r/csharp | 14 May 2023
    Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
  • Is there a way to display 3D models on a page?
    2 projects | /r/dotnetMAUI | 4 May 2023
    I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
  • [WinUI] High level 2D rendering library
    4 projects | /r/csharp | 27 Mar 2023
  • SDL2 + OpenGL in C#?
    3 projects | /r/gamedev | 17 Mar 2023
    Have you looked at Silk.NET before?
  • Using .NET with low level rendering code?
    1 project | /r/dotnet | 14 Feb 2023
    Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
  • Anybody using System.Numerics for 3D graphic applications?
    1 project | /r/dotnet | 29 Jan 2023
  • Cross-platform audio playback
    4 projects | /r/AvaloniaUI | 15 Jan 2023
  • C# Game engine - suggestions
    4 projects | /r/gameenginedevs | 29 Dec 2022

ReactiveUI

Posts with mentions or reviews of ReactiveUI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-30.
  • Understanding DynamicData in .NET: Reactive Data Management Made Easy
    5 projects | dev.to | 30 Apr 2024
    ReactiveUI Official Website: For information on ReactiveUI, which closely integrates with DynamicData, visit the official website. This site offers extensive documentation and tutorials for both ReactiveUI and DynamicData. ReactiveUI.
  • Humble Chronicles: Managing State with Signals
    14 projects | news.ycombinator.com | 19 May 2023
    ReactiveUI is based on Rx and very popular in the .Net world: https://www.reactiveui.net/.
  • Source generators run unreliably on VSCode and Rider? (MvvmToolkit)
    3 projects | /r/csharp | 21 Apr 2023
    I use PropertyChanged.Fody all the time and it works fantastically and consistently for implementing INotifyPropertyChange. It is even smart enough to understand dependencies within your get/set functions (should you choose to have custom ones) and notify that property if any of it's dependent properties change. While we are on the subject, if you are using MVVM with observables, you should really check out ReactiveUI. It is wonderful.
  • What is a good alternative (or substitute) for MVVMLight?
    1 project | /r/csharp | 31 Mar 2023
  • System.Reactive v6.0.0-preview.1 available on NuGet
    3 projects | /r/dotnet | 11 Mar 2023
    Personally I learned to use rx and observables by starting to use ReactiveUI combined with DynamicData for my WPF app MVVM architecture. It was maybe not to best choice out there, but I learned to work with it and some things it allows to do is awesome.
  • I want to learn WPF and was told I should use a MVVM based framework any up to date suggestions?
    2 projects | /r/csharp | 5 Jan 2023
    My favorite framework is Reactive UI but it's a bit more advanced than most MVVM frameworks since it uses Reactive Programming. You can still try its most basic features, though.
  • Which GUI framework should I learn: WinForms, WPF, Avalonia or something else?
    3 projects | /r/csharp | 28 Dec 2022
    There is a lot of overlap between WPF and Avalonia so I would start with either one of those. Most certainly Avalonia if you plan to do cross platform dev. I would also highly recommend that you learn and conform to MVVM and dependency injection for your architecture in order to write clean, maintainable, and testable code. My recommendation is ReactiveUI. It leans heavily on more modern patterns like Reactive extensions and IObservable and it can do so much more than just MVVM. As such, it is also very similar to Angular so the concepts will transfer easily if you ever need to do web development. On a side note, Pluralsight has a nice quick course on SOLID design principles. If your code is a mess, it would be a good idea to take a course on this though learning MVVM will be a big step in the right direction.
  • Why is there a lack of cool repos?
    22 projects | /r/dotnet | 26 Jul 2022
  • WPF or WinForms
    4 projects | /r/csharp | 2 Jul 2022
    Also, about data binding and reactivity if you really enjoy WinForms, nevar forget!! https://www.reactiveui.net
  • Getting head around {get;set} for C# Models
    2 projects | /r/csharp | 22 Jun 2022
    Your UI needs to bind to something that can programmatically notify it about changes, we call these things View-Models. Usually View-Models implement INotifyPropertyChanged interface (another key interface is INotifyCollectionChanged that is responsible for notifying collection views that number of items is changed and they need to update the UI accordingly). You can do that (the implementation of the interface) manually or use some library to do that for you just to cut some boilerplate code (e.g. ReactiveUI + Fody or Microsoft.Toolkit.MVVM or maybe even this or this).

What are some alternatives?

When comparing Silk.NET and ReactiveUI you can also consider the following projects:

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

Prism - Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..

Veldrid - A low-level, portable graphics library for .NET.

contact - Retryable HTTP client in Go.

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI

SharpDX

MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.

Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.

Caliburn.Micro - A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.

Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.

WPF Application Framework (WAF) - Win Application Framework (WAF) is a lightweight Framework that helps you to create well structured XAML Applications.