SharpGLTF
glTF reader and writer for .NET Standard (by vpenades)
LeagueConvert
Effortlessly convert League of Legends models to glTF, with textures and animations. (by Jochem-W)
SharpGLTF | LeagueConvert | |
---|---|---|
1 | 1 | |
520 | 51 | |
2.5% | - | |
8.8 | 0.0 | |
17 days ago | over 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SharpGLTF
Posts with mentions or reviews of SharpGLTF.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-23.
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
LeagueConvert
Posts with mentions or reviews of LeagueConvert.
We have used some of these posts to build our list of alternatives
and similar projects.
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How To Import Bin Files
Did you use the League Bulk Converter to get the champions in .glb format? If not, it's at https://github.com/Jochem-W/LeagueBulkConvert/tree/v1.7.2. It's default config is to only convert the champions, but you can change the setting to get more stuff. I don't know if that includes the towers, but it's worth looking into. If it works, make sure to turn off backface culling in Blender. I've noticed that ruins the models for some reason. I'm going to have to check the normals and make sure they're oriented properly.
What are some alternatives?
When comparing SharpGLTF and LeagueConvert you can also consider the following projects:
glTFast - Efficient glTF 3D import / export package for Unity
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
Elements - The smallest useful BIM.
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
Fantome - Fantome is a custom content installer for League of Legends