SharpGLTF VS dwarfcorp

Compare SharpGLTF vs dwarfcorp and see what are their differences.

SharpGLTF

glTF reader and writer for .NET Standard (by vpenades)

dwarfcorp

An open-source 3D colony management game for PC, Mac and Linux (by Blecki)
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SharpGLTF dwarfcorp
1 2
429 568
- -
9.5 0.0
10 days ago 3 months ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SharpGLTF

Posts with mentions or reviews of SharpGLTF. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-23.

dwarfcorp

Posts with mentions or reviews of dwarfcorp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-24.
  • Easier nullable reference types errors instead of warnings
    2 projects | /r/csharp | 24 Aug 2022
  • Please help me understand Properties in C#
    1 project | /r/csharp | 21 Aug 2022
    No, a backing field is not always present. Properties are just a pair of functions disguised as a field. They have all the same implementation restrictions of a function when it comes to having a backing field - that is, none. Look at the example here of what properties actually are very good at: https://github.com/Blecki/dwarfcorp/blob/master/DwarfCorp/World/Voxels/VoxelHandle.cs Do you think the Voxelhandle type has a bunch of backing fields taking up space in it? It has 10+ properties all derived from data stored somewhere else.

What are some alternatives?

When comparing SharpGLTF and dwarfcorp you can also consider the following projects:

cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

dfhackscripts - Some dfhack scripts from friends of keupo on twitch

glTFast - Efficient glTF 3D import / export package for Unity

tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

scripts - DFHack scripts

CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format

Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.