SharpGLTF
glTF reader and writer for .NET Standard (by vpenades)
dwarfcorp
An open-source 3D colony management game for PC, Mac and Linux (by Blecki)
SharpGLTF | dwarfcorp | |
---|---|---|
1 | 2 | |
520 | 591 | |
2.5% | 0.0% | |
8.8 | 0.0 | |
14 days ago | over 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SharpGLTF
Posts with mentions or reviews of SharpGLTF.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-23.
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
dwarfcorp
Posts with mentions or reviews of dwarfcorp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-24.
- Easier nullable reference types errors instead of warnings
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Please help me understand Properties in C#
No, a backing field is not always present. Properties are just a pair of functions disguised as a field. They have all the same implementation restrictions of a function when it comes to having a backing field - that is, none. Look at the example here of what properties actually are very good at: https://github.com/Blecki/dwarfcorp/blob/master/DwarfCorp/World/Voxels/VoxelHandle.cs Do you think the Voxelhandle type has a bunch of backing fields taking up space in it? It has 10+ properties all derived from data stored somewhere else.
What are some alternatives?
When comparing SharpGLTF and dwarfcorp you can also consider the following projects:
glTFast - Efficient glTF 3D import / export package for Unity
Zombusters - đšī¸ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
dfhackscripts - Some dfhack scripts from friends of keupo on twitch
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.