|6 days ago||about 1 year ago|
|MIT License||MIT License|
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
2 projects | reddit.com/r/opengl | 23 Mar 2022
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
What are some alternatives?
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
Mifare-Windows-Tool - Mifare windows tool
glTFast - Efficient glTF 3D import / export library for Unity
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
FileToVox - Tool for convert files into Magicavoxel file
Cinchoo ETL - ETL framework for .NET (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value, Parquet, Yaml, Avro formatted files)
RGDReader - C# library, command line interface too and graphical user interface for reading Age of Empire 4 files such as rgd and rrtex
GDShrapt - GDShrapt is object-oriented one-pass parser of GDScript and one-pass converter to C#. The project written in C# and consists of two parts. GDShrapt.Reader to build a lexical tree or generate a new code from scratch. GDShrapt.Converter to convert lexical tree in same C# code.