CsharpVoxReader
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CsharpVoxReader | opengametools | |
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1 | 7 | |
29 | 345 | |
- | - | |
2.6 | 5.5 | |
almost 3 years ago | about 1 month ago | |
C# | C++ | |
MIT License | MIT License |
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CsharpVoxReader
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MagicaVoxel imported palette out of order
I’ve been importing MagicaVoxel files using a modified version of this library: https://github.com/barraudf/CsharpVoxReader
opengametools
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We just released version 0.15.0 full of our Avoyd Voxel Editor with Export to MagicaVoxel .vox
Note for programmers: we use ogt_vox.h from opengametools by /u/jpaver so if you're using C/C++ you should be able to add .vox loading to your code which supports scenes exported by Avoyd relatively easily with this.
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Rotation problems when importing magicavoxel?
Check out ogt_vox.h by /u/jpaver which can read/write vox files.
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What is currently the best and most accessible way of smoothing out a .VOX mesh with surface nets/dual-contouring algorithms?
Alternatively you could load the .vox data with the ogt_vox.h library and mesh it yourself.
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Avoyd 0.10.0 - Path tracing render preview options and auto denoising, MagicaVoxel .vox import fixes, and more
The .vox cloud transparency issue was due to me not realising the transparency parameter wasn't set for these, so I had to set it on import to fully transparent. The import order issue was in part due to changes in the opengametools/ogt_vox.h import library I'm using and in part due to differences in the newer .vox file version order or how the import library handles these.
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VoxelEditor with the best OBJ Export?
If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.
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MagicaVoxel imported palette out of order
You might find looking at the implementation in ogt_vox.h useful, along with this discussion about the materials.
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Uptodate Spec Of The Magicavoxel Vox File Format
I took the liberty of writing up a very basic demo of how to do this using the library: https://github.com/jpaver/opengametools/blob/master/apps/voxseparate.cpp - hope this helps.
What are some alternatives?
Mifare-Windows-Tool - Mifare windows tool
magicavoxel-shaders - A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
FileToVox - Tool for convert files into Magicavoxel file
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
RGDReader - C# library, command line interface too and graphical user interface for reading Age of Empire 4 files such as rgd and rrtex
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
SharpGLTF - glTF reader and writer for .NET Standard
Cinchoo ETL - ETL framework for .NET (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value, Parquet, Yaml, Avro formatted files)
voxcake-magica - Magica Voxel reader c# api
GDShrapt - GDShrapt is object-oriented one-pass parser of GDScript programming language.