CsharpVoxReader
A generic C# reader for MagicaVoxel's vox file format (by barraudf)
FileToVox
Tool for convert files into Magicavoxel file (by Zarbuz)
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CsharpVoxReader | FileToVox | |
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1 | 13 | |
29 | 418 | |
- | - | |
2.6 | 3.5 | |
almost 3 years ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CsharpVoxReader
Posts with mentions or reviews of CsharpVoxReader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-02.
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MagicaVoxel imported palette out of order
I’ve been importing MagicaVoxel files using a modified version of this library: https://github.com/barraudf/CsharpVoxReader
FileToVox
Posts with mentions or reviews of FileToVox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-27.
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How to figure where object is open so I can FILL it?
Have you tried this tool: https://github.com/Zarbuz/FileToVox? In one of the issues someone had holes in their voxel file and the maintainer suggested using PLY file to fix it
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How to import a .obj with size bigger than 256?
I got it working using MeshToVox (thanks to Zarbuz on the magicavoxel discord for answering). You can choose the scale you need and the chunk size and it creates the vox model for you with the right scale and cut into multiple chunks already assembled :)
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Can't upload files to FiletoVox GUI
Just submit an issue here: https://github.com/Zarbuz/FileToVox/issues
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Is there a way to voxelize 3D models with materials in Magicavoxel?
The FileToVox project exists, but it hasn't been reliable for me.
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Hello, from the creek
Yes, I'm learning too. Here are the steps I used To generate a heightMap there are a lot of free tools like WorldPainter ..etc. For this work I used Heightmapper https://tangrams.github.io/heightmapper/ . You select your area and click export. Then resize the image since it's too big for MagicaVoxel. I've used paint for this. After that I converted the heightmap png image with FileToVoxGUI : https://github.com/Zarbuz/FileToVox/releases That's it you can now open generated .vox file in MagicaVoxel.
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Scaling
If I were you, I’d try exporting your model as an OBJ to a traditional 3D app, scale its resolution there, export the result as an OBJ, then import that into MeshToVox. You might have to clean up unwanted voxels generated by MeshToVox, but that’ll get you closer to what you want.
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How to 'voxelize' object
Go here and download the latest version of "MeshToVox.zip". The program is extremely easy to use, almost self-explanatory.
- Help needed to create a huge model
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OBJ to VOXEL
Have you taken a look at FileToVox?
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Converting OBJ files to voxel software workflow
Check out https://github.com/Zarbuz/FileToVox. The author (zarbuz) is also on the Magicavoxel (non official) discord too: https://discord.gg/E3UB8p36
What are some alternatives?
When comparing CsharpVoxReader and FileToVox you can also consider the following projects:
Mifare-Windows-Tool - Mifare windows tool
voxwriter - Blender addon to export to the MagicaVoxel .vox format