SharpGLTF
glTF reader and writer for .NET Standard (by vpenades)
glTFast
Efficient glTF 3D import / export package for Unity (by atteneder)
| SharpGLTF | glTFast | |
|---|---|---|
| 1 | 7 | |
| 579 | 1,466 | |
| 2.1% | 1.1% | |
| 8.2 | 5.5 | |
| 7 days ago | 22 days ago | |
| C# | C# | |
| MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SharpGLTF
Posts with mentions or reviews of SharpGLTF.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-23.
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
glTFast
Posts with mentions or reviews of glTFast.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
When comparing SharpGLTF and glTFast you can also consider the following projects:
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
GLTFUtility - Simple GLTF importer for Unity
dwarfcorp - An open-source 3D colony management game for PC, Mac and Linux
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
littlekt - A multiplatform WebGPU 2D game framework written in Kotlin. Build your own game engine on top.