ShaderPiPFX VS SHADERed

Compare ShaderPiPFX vs SHADERed and see what are their differences.

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ShaderPiPFX SHADERed
1 24
9 4,217
- -
0.0 0.0
almost 3 years ago 8 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderPiPFX

Posts with mentions or reviews of ShaderPiPFX. We have used some of these posts to build our list of alternatives and similar projects.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing ShaderPiPFX and SHADERed you can also consider the following projects:

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

4klang - Official 4klang repository

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Ghurund - My DirectX 12 playground - engine, editor and a sample game.

processing - Source code for the Processing Core and Development Environment (PDE)

windows-terminal-shaders - A small collection of terminal shaders

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

reshade - A generic post-processing injector for games and video software.

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang