ShaderMan
3d-game-shaders-for-beginners
ShaderMan | 3d-game-shaders-for-beginners | |
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2 | 12 | |
1,356 | 17,083 | |
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0.0 | 0.0 | |
over 3 years ago | 11 months ago | |
GLSL | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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ShaderMan
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Is it possible to use a shader like this in unity for a space game I'm making? I haven't tried anything with shaders before so I'm quite new to this aspect. The shader was created by u/set111
Thank you, I wasn't sure what type of shader does what and I also found a thing called ShaderMan which apparently does it for you but I haven't figured out how to get it to work :( also there doesn't seem to be any tutorials of how to use that but thank you 👍
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Help with converting ShaderToy to Unity
ShaderMan
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
crt-240p-scale-shader - RetroArch GLSL shader for 240p CRT output
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
tinyrenderer - A brief computer graphics / rendering course
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Granite - My personal Vulkan renderer
1_16_shaders - MC vanilla fabulous shaders
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com