SegsEngine VS tinyrenderer

Compare SegsEngine vs tinyrenderer and see what are their differences.

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SegsEngine tinyrenderer
4 61
16 19,434
- -
10.0 0.0
over 1 year ago 6 months ago
C++ C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SegsEngine

Posts with mentions or reviews of SegsEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-12.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing SegsEngine and tinyrenderer you can also consider the following projects:

TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.

sokol - minimal cross-platform standalone C headers

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

raylib - A simple and easy-to-use library to enjoy videogames programming

Creature_Godot - 2D Skeletal Animation Creature Runtime for Godot Engine

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"