SeawispHunter.RolePlay.Attributes VS UniRx

Compare SeawispHunter.RolePlay.Attributes vs UniRx and see what are their differences.

SeawispHunter.RolePlay.Attributes

Defines role playing attributes like "health" using generics that are modified non-destructively and notify on changes (by shanecelis)

UniRx

Reactive Extensions for Unity (by neuecc)
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SeawispHunter.RolePlay.Attributes UniRx
2 16
24 6,882
- -
10.0 0.0
almost 2 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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SeawispHunter.RolePlay.Attributes

Posts with mentions or reviews of SeawispHunter.RolePlay.Attributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing SeawispHunter.RolePlay.Attributes and UniRx you can also consider the following projects:

observables

ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Unity-TaskManager - An tiny, improved coroutine API for the Unity game engine.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity

Dynamic Data - Reactive collections based on Rx.Net

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer

ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.