SPIRV-Cross VS slang

Compare SPIRV-Cross vs slang and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

slang

Making it easier to work with shaders (by shader-slang)
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SPIRV-Cross slang
10 4
1,918 1,692
1.4% 5.3%
9.0 9.8
5 days ago 5 days ago
GLSL C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

slang

Posts with mentions or reviews of slang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing SPIRV-Cross and slang you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

reshade - A generic post-processing injector for games and video software.

naga - Universal shader translation in Rust

easy_localization - Easy and Fast internationalizing your Flutter Apps

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

xshade - "cross shade" meta shading language and compiler

rivi-loader - Vulkan Compute program loader in Rust

cg2c