SEOS-CacheCleaner
GLSL-PathTracer
SEOS-CacheCleaner | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
5 | 1,745 | |
- | - | |
0.0 | 3.1 | |
almost 3 years ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SEOS-CacheCleaner
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Looking for clean-up software.
I've developed a really small tool for exactly this purpose. It currently supports a pretty limited amount of directories, but I encourage anyone to contribute to the project: SEOS Cache Cleaner
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
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C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
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