rogueliketutorial2021
bracket-lib
rogueliketutorial2021 | bracket-lib | |
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4 | 27 | |
0 | 1,454 | |
- | 1.0% | |
0.0 | 0.0 | |
over 2 years ago | 3 months ago | |
Python | Rust | |
- | MIT License |
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rogueliketutorial2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo Screenshot
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Done with another week! Once again, I basically just followed the tutorial word for word while I try and figure out how to deviate from it in my spare time. I got a bit frustrated trying to make some changes last week, so for now I'm just keeping a list of things I'd like to try and any ideas I have for making them happen, and then I'll probably go back once the whole tutorial is done and start tweaking/messing with things. repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Third time's the charm - or at least I hope so. Have done a few tutorials each year during/after the attempt only to mostly forget everything I've learned during the year between. Going to try really hard to follow along this year, managed to get through part 0 and 1 without many issues. Am probably only going to use Python/Tcod per the tutorial. I'd like to make something with an urban fantasy/anime-inspired theme. Here's my repo: https://github.com/RivalRoman/rogueliketutorial2021
bracket-lib
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? Iām currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, Iām sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- Turn-based game - architecture feedback/opinons
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib šš» (using this now)
What are some alternatives?
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
bevy - A refreshingly simple data-driven game engine built in Rust
indigo - An FP game engine for Scala.
Amethyst - Data-oriented and data-driven game engine written in Rust
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
glsp - The GameLisp scripting language
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
roguelike-tutorial-2021 - My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine