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This repository is for keeping track of the roguelike I will make based of RoguelikeDev Does the Complete Roguelike Tutorial.
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rogueliketutorial2021
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Hopefully I will keep going for the whole 8 weeks! My repo is here: https://github.com/Jarlish/rogueliketutorial
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
So here's my repo. Wish me luck
Here we gooooo! I've actually got a public repo up this time: https://github.com/lefishy/rl2021 name is... placeholder until I come up with an idea. I'll be following the rust rltk tutorial but I might try swapping specs for legion because it seems nicer to my smooth brain.
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I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
I'm referencing the Rust Tutorial and here you can find my repo.
Fairhaven Adventures | Github
[Repo](https://github.com/jolav/roguelike-online) - [Play](https://roguelike.online/) Authoritative server - Go Dumb browser client - Javascript I will try to keep the project as simple as possible with minimal dependencies. This is a test for a future attempt to do some kind of multiplayer roguelike.
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My repo
"Play" it - Read the source
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My Repo
For now I decided to go with libtcod's terminal16x16_gs_ro as my choice for font. The one in the tutorial isn't a full Code page 437 charcter set.
My repo: https://github.com/macaso/mengrl2021 My dev stack: Python3 + libtcod
The 2020 TCOD Tutorial for Python seems to be great. Parts one and two of my copy of the tutorial are here - https://github.com/nigeltc/rogueday - I'm using Python 3.8 on Linux Mint 19.2
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I'll be using C++, probably entt too.
repo :D
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I have been interested in the roguelike genre for a few years but never decided to develop one my own. This year I'm more familiar with python so I will try to complete the base tutorial and maybe use pygame to change the graphics later. This is my github repo.
Here's the repo: https://github.com/rdmh/radiance
Howdy! Gonna try and do this one in python3 with pyglet (I'm using this mostly as an opportunity to check what it has to offer), and tcod. Repo is here. Starting pretty slow as I don't have the patience to do more than a basic hello world -- @ is drawn, and it technically can be moved around, though not in a way most would expect.
Repo can be found here: https://github.com/Larront/cov-python
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repo. I'm using Typescript, rot.js, and PixiJS.
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TheSadRogue integration library to quickly meld the two and save me the hassle of reinventing the wheel for basic things
Third time's the charm - or at least I hope so. Have done a few tutorials each year during/after the attempt only to mostly forget everything I've learned during the year between. Going to try really hard to follow along this year, managed to get through part 0 and 1 without many issues. Am probably only going to use Python/Tcod per the tutorial. I'd like to make something with an urban fantasy/anime-inspired theme. Here's my repo: https://github.com/RivalRoman/rogueliketutorial2021
repo - I'm using a few fonts I don't have permission to include in a public repo, so this unfortunately won't build as-is. I'll see if I can put some builds up as releases for people to check out.
Read through the first few parts of the tutorial and I signed myself up for quite a task! The patterns don't at all align with the way I understand HaxeFlixel (the library I know well enough to use) to work. I'll probably not follow the actual tutorial, just the broad steps in the titles of the parts in Haxe. I am comfortable in Python and did start a separate repo in Python following the tutorial with a devlog of thoughts.
Finally, here's the repo for the project: https://github.com/ianmagenta/SummerRoguelike2021.
I've always wanted to learn Java, and I didn't see many people using Java here, so I thought I'd mix it up a bit. Here's the repo: https://github.com/yuxuwu/roguelike-tutorial It did take me about 2 days to get everything working tho, learning new stuff is definitely not easy.
I'm following this tutorial using Python and tcod. Repo I have never used Python before but I'm not new to coding whatsoever so I am finding the syntax takes me a minute since I'm brand new to the language but it reminds me enough of JavaScript and Java that it's not overwhelming at all.
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