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roguelike-tutorial-2021
Discontinued My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2. (by cheslinga)
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rogueliketutorial2021
Following along with the /r/roguelikedev complete roguelike tutorial 2021 (by RivalRoman)
Github including gifs in the README
Repo
Repo
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
My repo: https://github.com/ShaneM123/rogueliketutorial2021
Forgot to mention that I was doing this as well :P My repo
GIF Repo
Roguelike2021 (Common Lisp + BearLibTerminal) | Repo
Defeating User Built Dungeon (Godot) | Repo
Repo
Part 4 - repo | playable
Done with another week! Once again, I basically just followed the tutorial word for word while I try and figure out how to deviate from it in my spare time. I got a bit frustrated trying to make some changes last week, so for now I'm just keeping a list of things I'd like to try and any ideas I have for making them happen, and then I'll probably go back once the whole tutorial is done and start tweaking/messing with things. repo
repo - play