RealtimeMeshComponent
AsyncLoadingScreen
RealtimeMeshComponent | AsyncLoadingScreen | |
---|---|---|
7 | 3 | |
1,463 | 742 | |
1.2% | - | |
8.4 | 4.9 | |
19 days ago | 28 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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RealtimeMeshComponent
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How to create a mesh programmatically?
Take a look at this: https://github.com/TriAxis-Games/RealtimeMeshComponent
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Rendering mathematical objects in UE
Yeah, u can do everything in UE. This kind of things have a common name of procedural generation. U can use build in options, write it yourself or use a 3rd party component, one of the popular ones is https://runtimemesh.koderz.io/
- Procedural Mesh causing performance issues
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Difference between Realtime Mesh Component from github and the marketplace?
I recently started learning ue5, and I wanted to make a random procedural terrain that creates itself on when the game starts. I almost finished it, and now I just need a faster way to create the terrain. I found the Realtime Mesh Component 5 from github, but there is also the same one with the same author on the marketplace for around 6$. What is the difference between the two of them? Thanks!
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How can I make a procedural terrain using a seed?
Personally, I generate voxel terrain with noise then mesh it using the realtime mesh component. This allows for fully 3d worlds with caves, overhangs etc and for runtime editable terrain.
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How to achieve this effect? (displacement + instances)
You could use the Runtime Mesh Component to deform the geometry itself. The deformations are handled on the CPU, so CPU access is required on the mesh. And you can also offload the work to another thread, so minimize/avoid blocking.
- UProceduralMeshComponent Question
AsyncLoadingScreen
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How do you guys do level loading/loading screens?
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
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Giving back to Unreal Community. Do you hate setting up loading screens? Do you want it to be as customizable as your technical art skills allow you to? Look no further and enjoy this free and super easy to set up plugin. Github link in comments.
Because this free open source plugin called AsyncLoadingScreen that already has a ton of customization options.
- Starting development at the beginning.
What are some alternatives?
ONE - On-device Neural Engine
UnrealPakViewer - 查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
VoxelPlugin - Voxel Plugin for Unreal Engine
DlgSystem - Dialogue Plugin System for Unreal Engine
UEPlasticPlugin - Plastic SCM plugin for Unreal Engine
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
UE4EasyLocalizationTool - This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.