ReGoap VS DotRecast

Compare ReGoap vs DotRecast and see what are their differences.

ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples (by luxkun)

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)
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ReGoap DotRecast
1 -
977 397
- -
0.0 9.7
over 2 years ago about 16 hours ago
C# C#
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ReGoap

Posts with mentions or reviews of ReGoap. We have used some of these posts to build our list of alternatives and similar projects.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ReGoap and DotRecast you can also consider the following projects:

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

MonikAI - Monika from DDLC keeping you company on your desktop!

MonoGame - One framework for creating powerful cross-platform games.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

UrhoSharp - Code to integrate with the Urho3D engine

Riptide - Lightweight C# networking solution for multiplayer games.