ReGoap VS ai-series-part-31

Compare ReGoap vs ai-series-part-31 and see what are their differences.

ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples (by luxkun)

ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)
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ReGoap ai-series-part-31
1 1
977 5
- -
0.0 0.0
over 2 years ago over 2 years ago
C# C#
Apache License 2.0 MIT License
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ReGoap

Posts with mentions or reviews of ReGoap. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-31

Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ReGoap and ai-series-part-31 you can also consider the following projects:

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

NavMeshPlus - Unity NavMesh 2D Pathfinding

MonikAI - Monika from DDLC keeping you company on your desktop!

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers