ParrelSync VS F3D

Compare ParrelSync vs F3D and see what are their differences.

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ParrelSync F3D
14 78
4,232 2,342
4.7% 4.9%
2.9 9.6
about 2 months ago about 10 hours ago
C# C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ParrelSync

Posts with mentions or reviews of ParrelSync. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

F3D

Posts with mentions or reviews of F3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing ParrelSync and F3D you can also consider the following projects:

git - A fork of Git containing Windows-specific patches.

OpenVDB - OpenVDB - Sparse volume data structure and tools

UnityFx.Async - Asynchronous operations (promises) for Unity3d.

qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar

laigter - Laigter: automatic normal map generator for sprites!

FreeCAD - Link branch FreeCAD

flux - A fast, lightweight tweening library for Lua

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

easings.net - Easing Functions Cheat Sheet

cs-tween - Easing functions in C#. And coroutines for using them with Unity.