ParrelSync
laigter
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ParrelSync | laigter | |
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14 | 20 | |
4,232 | 779 | |
4.7% | - | |
2.9 | 6.8 | |
about 2 months ago | 1 day ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 only |
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ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
laigter
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I just wanted to share with you a cool lighting effect I made for 2D drawings.
Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : https://azagaya.itch.io/laigter
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Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter
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Texture Map Generator for Apple Silicon Macs
Laighter: https://azagaya.itch.io/laigter
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Ray Tracing in pure CMake
it's not even real engineering
- you are not an engineer, never were, and never will be close. Mechanical Engineering is the ONLY Engineering, period.
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AI generated normal maps: are we there yet?
I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter
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Normal maps are a god send
There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :)
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A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter
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Recommended Full Game Dev Stack?
2D Assets: Piskelapp, Pixelorama, Krita and Figma for Vector Art! Laigter for normal maps of textures.
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Bake Displacement Maps from Camera View
2) open laigter its free (https://azagaya.itch.io/laigter)
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
AwesomeBump - AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
DeepNormals - Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
flux - A fast, lightweight tweening library for Lua
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Light-Reflective-Mirror - A relay transport for mirror.
F3D - Fast and minimalist 3D viewer.
spine-runtimes - 2D skeletal animation runtimes for Spine.
easings.net - Easing Functions Cheat Sheet