Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)

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  • laigter

    Laigter: automatic normal map generator for sprites!

  • If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
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