What workflow do you follow for increasing VR Development productivity?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/UnityVR

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  • GitHub repo ParrelSync

    (Unity3D) Test multiplayer without building

    Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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