(Unity3D) Test multiplayer without building (by VeriorPies)

ParrelSync Alternatives

Similar projects and alternatives to ParrelSync

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better ParrelSync alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of ParrelSync. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-19.
  • What workflow do you follow for increasing VR Development productivity? | 2021-09-08
    Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
  • This is what we build for Escape Simulator to stay sane when debugging multiplayer. | 2021-08-26
    Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
  • Separate PC and Mobile Project Build | 2021-08-02
  • Still working with MLAPI... | 2021-05-30
  • [MLAPI] Connect to server from Play Mode instance? | 2021-04-25
  • UnityProjectCloner - For debugging multiplayer projects with multiple instances of Unity on the same project | 2021-03-29
  • How to test Unity multiplayer locally for free | 2021-02-19
    So, In my current project i' m developing a multiplayer game in Unity. Now it came to the fact that I wanted to test multiplayer functionalities quickly and without much effort. To build the project every time I wanted to test a functionality seemed way too much work. After some research and several paid options I found ParrelSync. A free OpenSource extension for Unity.


Basic ParrelSync repo stats
about 1 month ago

VeriorPies/ParrelSync is an open source project licensed under MIT License which is an OSI approved license.

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