laigter
DeepNormals
laigter | DeepNormals | |
---|---|---|
20 | 2 | |
786 | 180 | |
- | 0.0% | |
6.8 | 0.0 | |
13 days ago | over 3 years ago | |
C++ | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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laigter
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I just wanted to share with you a cool lighting effect I made for 2D drawings.
Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : https://azagaya.itch.io/laigter
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Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter
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Texture Map Generator for Apple Silicon Macs
Laighter: https://azagaya.itch.io/laigter
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Ray Tracing in pure CMake
it's not even real engineering
- you are not an engineer, never were, and never will be close. Mechanical Engineering is the ONLY Engineering, period.
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AI generated normal maps: are we there yet?
I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter
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Normal maps are a god send
There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :)
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A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter
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Recommended Full Game Dev Stack?
2D Assets: Piskelapp, Pixelorama, Krita and Figma for Vector Art! Laigter for normal maps of textures.
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Bake Displacement Maps from Camera View
2) open laigter its free (https://azagaya.itch.io/laigter)
DeepNormals
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I made a texture map generator from text with AI, need your feedback on it!
You could use something like this: https://github.com/V-Sense/DeepNormals
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[2D] What do you use to create normal map ?
I also tried a learning-based project DeepNormals which shows very good results. However, it is an academic project and can only be used for non-commercial purposes.
What are some alternatives?
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UnityFx.Async - Asynchronous operations (promises) for Unity3d.
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F3D - Fast and minimalist 3D viewer.
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