[2D] What do you use to create normal map ?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • laigter

    Laigter: automatic normal map generator for sprites!

  • Laigter (GitHub repository)

  • DeepNormals

    Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters

  • I also tried a learning-based project DeepNormals which shows very good results. However, it is an academic project and can only be used for non-commercial purposes.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • AwesomeBump

    AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.

  • AwesomeBump is another free and open-source tool to generate various maps, including the normal map.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • I just wanted to share with you a cool lighting effect I made for 2D drawings.

    1 project | /r/2DAnimation | 19 Jun 2023
  • Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)

    1 project | /r/godot | 12 Jun 2023
  • Texture Map Generator for Apple Silicon Macs

    1 project | /r/macapps | 4 May 2023
  • Ray Tracing in pure CMake

    2 projects | /r/programmingcirclejerk | 22 Apr 2023
  • you are not an engineer, never were, and never will be close. Mechanical Engineering is the ONLY Engineering, period.

    1 project | /r/programmingcirclejerk | 21 Apr 2023