ParrelSync
F3D
Our great sponsors
ParrelSync | F3D | |
---|---|---|
14 | 78 | |
4,232 | 2,342 | |
4.7% | 4.9% | |
2.9 | 9.6 | |
about 2 months ago | about 10 hours ago | |
C# | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
F3D
- F3d v2.3.0 Released – Fast and minimalist 3D viewer
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Offering mentorship for first open source contributions
Learn more about the project: https://f3d.app
- Are there any open source projects that need contributors?
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F3D is an open source 3D viewer, fast and minimalist
Definitely look like a bug! Could you report it: https://github.com/f3d-app/f3d/issues ?
Regarding the error, you are correct, we have not implemented a log dialog. We plan to improve that in the future but its not a small work:
- Looking for Windows devs to help with an opensource C++ 3D viewer
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F3D v2.1.0 is out! Fast and minimalist opensource 3D viewer now with better animation, camera option and HDRI support.
See top comment, in any case: https://github.com/f3d-app/f3d/releases/tag/v2.1.0
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Look at this fast and minimalist open source 3D viewer
F3D v2.1.0 is out! Fast and minimalist opensource 3D viewer now with better animation, camera option and HDRI support.
[https://github.com/f3d-app/f3d/releases/tag/v2.1.0](https://...
It supports many file formats, from digital content to scientific datasets (including glTF, STL, STEP, PLY, OBJ, FBX, Alembic), can show animations and support thumbnails and many rendering and texturing options including real time physically based rendering and raytracing.
New main features are better realtime animation and animatin scripting, HDRI drop, HDRI performance improvements and better camera placements.
Please try it, star it on github and also join our discord community: https://discord.f3d.app
Let me know if you find issues or have any feedback !
Luxray by [Gianmarco](https://sketchfab.com/GianmArt).
- F3D 2.1.0 is out! Fast and minimalist open source 3D viewer now with better animation, camera option and HDRI support.
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
OpenVDB - OpenVDB - Sparse volume data structure and tools
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar
laigter - Laigter: automatic normal map generator for sprites!
FreeCAD - Link branch FreeCAD
flux - A fast, lightweight tweening library for Lua
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
easings.net - Easing Functions Cheat Sheet
cs-tween - Easing functions in C#. And coroutines for using them with Unity.