PBR-renderer
physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches (by laena-gif)
Ghurund
My DirectX 12 playground - engine, editor and a sample game. (by ZieIony)
PBR-renderer | Ghurund | |
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1 | 1 | |
36 | 85 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 7 days ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PBR-renderer
Posts with mentions or reviews of PBR-renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-04.
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Anyone wanna team up and write a graphics engine in Vulkan together?
I have a sandbox project where I has been playing with raw D3D12 api, you can see it on my GitHub https://github.com/laena-gif/PBR-renderer. I definitely want to participate 🙏🙏
Ghurund
Posts with mentions or reviews of Ghurund.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-02.
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resources for making a gui library
I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.
What are some alternatives?
When comparing PBR-renderer and Ghurund you can also consider the following projects:
F3D - Fast and minimalist 3D viewer.
storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
gtec-demo-framework
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
microui - A tiny immediate-mode UI library