PBR-renderer VS Ghurund

Compare PBR-renderer vs Ghurund and see what are their differences.

PBR-renderer

physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches (by laena-gif)

Ghurund

My DirectX 12 playground - engine, editor and a sample game. (by ZieIony)
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PBR-renderer Ghurund
1 1
36 85
- -
0.0 0.0
almost 3 years ago 7 days ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PBR-renderer

Posts with mentions or reviews of PBR-renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-04.

Ghurund

Posts with mentions or reviews of Ghurund. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-02.
  • resources for making a gui library
    3 projects | /r/gameenginedevs | 2 Mar 2022
    I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.

What are some alternatives?

When comparing PBR-renderer and Ghurund you can also consider the following projects:

F3D - Fast and minimalist 3D viewer.

storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

gtec-demo-framework

Godot - Godot Engine – Multi-platform 2D and 3D game engine

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

microui - A tiny immediate-mode UI library