PBR-renderer
physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches (by laena-gif)
yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics (by xelatihy)
PBR-renderer | yocto-gl | |
---|---|---|
1 | 1 | |
36 | 2,765 | |
- | - | |
0.0 | 0.6 | |
almost 3 years ago | 2 months ago | |
C++ | C++ | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PBR-renderer
Posts with mentions or reviews of PBR-renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-04.
-
Anyone wanna team up and write a graphics engine in Vulkan together?
I have a sandbox project where I has been playing with raw D3D12 api, you can see it on my GitHub https://github.com/laena-gif/PBR-renderer. I definitely want to participate 🙏🙏
yocto-gl
Posts with mentions or reviews of yocto-gl.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing PBR-renderer and yocto-gl you can also consider the following projects:
F3D - Fast and minimalist 3D viewer.
tinygltf - Header only C++11 tiny glTF 2.0 library