PBR-renderer VS yocto-gl

Compare PBR-renderer vs yocto-gl and see what are their differences.

PBR-renderer

physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches (by laena-gif)
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PBR-renderer yocto-gl
1 1
36 2,765
- -
0.0 0.6
almost 3 years ago 2 months ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PBR-renderer

Posts with mentions or reviews of PBR-renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-04.

yocto-gl

Posts with mentions or reviews of yocto-gl. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing PBR-renderer and yocto-gl you can also consider the following projects:

F3D - Fast and minimalist 3D viewer.

tinygltf - Header only C++11 tiny glTF 2.0 library