PBR-renderer VS F3D

Compare PBR-renderer vs F3D and see what are their differences.

PBR-renderer

physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches (by laena-gif)
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PBR-renderer F3D
1 78
36 2,358
- 3.7%
0.0 9.6
almost 3 years ago 1 day ago
C++ C++
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PBR-renderer

Posts with mentions or reviews of PBR-renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-04.

F3D

Posts with mentions or reviews of F3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing PBR-renderer and F3D you can also consider the following projects:

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

OpenVDB - OpenVDB - Sparse volume data structure and tools