OpenSubdiv VS wgpu

Compare OpenSubdiv vs wgpu and see what are their differences.

OpenSubdiv

An Open-Source subdivision surface library. (by PixarAnimationStudios)
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OpenSubdiv wgpu
3 195
2,829 10,995
0.3% 2.5%
5.8 9.9
about 1 month ago about 12 hours ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSubdiv

Posts with mentions or reviews of OpenSubdiv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing OpenSubdiv and wgpu you can also consider the following projects:

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

vulkano - Safe and rich Rust wrapper around the Vulkan API

OpenMesh, 7.0

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

OpenVDB - OpenVDB - Sparse volume data structure and tools

bevy - A refreshingly simple data-driven game engine built in Rust

urho3d - Game engine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.