OpenRCT2
sm64-port
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OpenRCT2 | sm64-port | |
---|---|---|
206 | 19 | |
12,915 | 944 | |
1.7% | 1.7% | |
9.9 | 0.0 | |
1 day ago | about 1 month ago | |
C++ | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenRCT2
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Lessons from Open-Source Game Projects
OpenRCT2 - Roller Coster Tycoon 2 clone. C++, SDL2, OpenGL
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Installing/Getting to work on Android, help.
It's been awhile, but I had to open the config INI file that stores the file locations and populate it so it knew where to look for the rct2 files in order to get it to work. Instructions are under the "original files" section under "Potential Problems" here: https://github.com/OpenRCT2/OpenRCT2/wiki/Android
- OpenRCT2 Update 0.4.6 Released
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Android Games on PC
Open Rollercoaster Tycoon is free and cross platform https://github.com/OpenRCT2/OpenRCT2 (been having fun going back to play older simulation games)
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Best tycoon games where I could sink a good amount of hours?
OpenRCT2, Gear City.
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Deep diving into mechanics
Or dive into the code yourself here: https://github.com/OpenRCT2/OpenRCT2
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Resources/tutorials for implementing āpeepsā (a la Rollercoaster Tycoon)?
openrct2 is an open source reimplementation of rollercoaster tycoon 2. might be worth studying how they did it to get some ideas.
- Any way to get Rollercoaster Tycoon Classic on Fold4?
- RCT 1 Not Going Into Fullscreen
- OpenRCT2 v0.4.5 is Out
sm64-port
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The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
I compiled the base version (https://github.com/sm64-port/sm64-port) on WSL and copied it over. It runs fine in desktop mode, but immediately freezes in game mode.
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Is there a Deck native version of the Super Mario 64 PC port?
Next you get the source code for the game git clone https://github.com/sm64-port/sm64-port.git
- N64 - I'm currently setting N64 up. I understand, N64 is very hard to emulate, even with a device as powerful as the Odin. QUESTION: using Mupen64Plus, how do I know the games are running full speed? PPSSPP, at least shows a percentage (indicating full speed). Mupen64plus only shows the FPS count...
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Melee decompilation has reached 5 percent!
You would still need the original assets to build, and those wouldn't be distributed. Similar to the PC port of SM64, I imagine you would need to provide a Melee iso to build it.
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(Fan) Ocarina of Time PC port nicknamed "Ship of Harkinian" getting a Nintendo Direct-style presentation on March 22 and releasing April 1
I assume that, just like it happens with the Super Mario 64 port, that requirement will not go away.
- Cheese gets the SM64 120 World Record
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Ok, just compiled SM64PC what else can I do with it?
Iāve just compiled SM64 using the instructions here: https://github.com/sm64-port/sm64-port and itās working well.
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A fully functioning Zelda 64 PC port is ā90% completeā
They did not, however, make any attempt to take down the port itself. Here it is on github, with instructions on how to compile it yourself.
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If you don't normally watch Mario 64, today's episode's banter is absolutely fantasic along with great gameplay. It's a must-watch.
I believe it's this, plus a ROM you'll legally acquire elsewhere.
- Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
What are some alternatives?
OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
OpenRGB - Open source RGB lighting control that doesn't depend on manufacturer software. Supports Windows, Linux, MacOS. Mirror of https://gitlab.com/CalcProgrammer1/OpenRGB. Releases can be found on GitLab.
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
cathook - Training Software for the game Team Fortress 2
smlinux - Super Mario Linux - Build Install Update Script for Super Mario 64 Ports - Linux macOS Android DOS Web
spelunky-psp - Spelunky remake for Sony PSP.
sm64_3ds - 3DS fork of sm64-port
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
libsm64 - Mario 64 as a library for use in external game engines
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
sm64 - A port of Super Mario 64 for the DSi