sm64-port
sm64
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sm64-port
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The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
I compiled the base version (https://github.com/sm64-port/sm64-port) on WSL and copied it over. It runs fine in desktop mode, but immediately freezes in game mode.
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Is there a Deck native version of the Super Mario 64 PC port?
Next you get the source code for the game git clone https://github.com/sm64-port/sm64-port.git
- N64 - I'm currently setting N64 up. I understand, N64 is very hard to emulate, even with a device as powerful as the Odin. QUESTION: using Mupen64Plus, how do I know the games are running full speed? PPSSPP, at least shows a percentage (indicating full speed). Mupen64plus only shows the FPS count...
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Melee decompilation has reached 5 percent!
You would still need the original assets to build, and those wouldn't be distributed. Similar to the PC port of SM64, I imagine you would need to provide a Melee iso to build it.
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(Fan) Ocarina of Time PC port nicknamed "Ship of Harkinian" getting a Nintendo Direct-style presentation on March 22 and releasing April 1
I assume that, just like it happens with the Super Mario 64 port, that requirement will not go away.
- Cheese gets the SM64 120 World Record
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Ok, just compiled SM64PC what else can I do with it?
I’ve just compiled SM64 using the instructions here: https://github.com/sm64-port/sm64-port and it’s working well.
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A fully functioning Zelda 64 PC port is ‘90% complete’
They did not, however, make any attempt to take down the port itself. Here it is on github, with instructions on how to compile it yourself.
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If you don't normally watch Mario 64, today's episode's banter is absolutely fantasic along with great gameplay. It's a must-watch.
I believe it's this, plus a ROM you'll legally acquire elsewhere.
- Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
sm64
- Super mario 64 port for dsi rom
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SM64 Stomp on Thwomp with time stopped
Here's the Github page.
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Can't start New Super Mario Bros
https://github.com/Hydr8gon/sm64 You'll need to compile it yourself, but with some command line knowledge it's fairly simple.
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Super Mario 64 (3DS port) works on Citra Android!
If there's any DSi emulators for Android (I think MelonDS supports DSi), you could try this SM64 (1996) port for the DSi. There's even experimental audio support that doesn't sound half bad
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SM64 DSI Port Rom
I compiled it from here here recently: https://gofile.io/d/waAGeX
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Does anyone have the new Super Mario 64 DSi port rom?
Built from here: https://gofile.io/d/waAGeX
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I 100% completed the DSi port Super Mario 64
This is actually a native port of the game. You have to compile it yourself. Here is the GitHub link.
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Super mario 64 dsi port?
https://github.com/Hydr8gon/sm64
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Super Mario 64 Gets a Native Port for DSi
"This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH), ported to the Nintendo DSi." – https://github.com/Hydr8gon/sm64
What are some alternatives?
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sm64-port-android-base - A port of https://github.com/sm64-port/sm64-port for Android.
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
sm64_3ds - 3DS fork of sm64-port
smlinux - Super Mario Linux - Build Install Update Script for Super Mario 64 Ports - Linux macOS Android DOS Web
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
libsm64 - Mario 64 as a library for use in external game engines
melee - A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
jpdasm - Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce
pokered - Disassembly of Pokémon Red/Blue