sm64-port
libsm64
sm64-port | libsm64 | |
---|---|---|
19 | 11 | |
943 | 599 | |
0.6% | 2.2% | |
0.0 | 4.6 | |
about 1 month ago | 29 days ago | |
C | C | |
- | Creative Commons Zero v1.0 Universal |
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sm64-port
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The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
I compiled the base version (https://github.com/sm64-port/sm64-port) on WSL and copied it over. It runs fine in desktop mode, but immediately freezes in game mode.
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Is there a Deck native version of the Super Mario 64 PC port?
Next you get the source code for the game git clone https://github.com/sm64-port/sm64-port.git
- N64 - I'm currently setting N64 up. I understand, N64 is very hard to emulate, even with a device as powerful as the Odin. QUESTION: using Mupen64Plus, how do I know the games are running full speed? PPSSPP, at least shows a percentage (indicating full speed). Mupen64plus only shows the FPS count...
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Melee decompilation has reached 5 percent!
You would still need the original assets to build, and those wouldn't be distributed. Similar to the PC port of SM64, I imagine you would need to provide a Melee iso to build it.
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(Fan) Ocarina of Time PC port nicknamed "Ship of Harkinian" getting a Nintendo Direct-style presentation on March 22 and releasing April 1
I assume that, just like it happens with the Super Mario 64 port, that requirement will not go away.
- Cheese gets the SM64 120 World Record
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Ok, just compiled SM64PC what else can I do with it?
I’ve just compiled SM64 using the instructions here: https://github.com/sm64-port/sm64-port and it’s working well.
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A fully functioning Zelda 64 PC port is ‘90% complete’
They did not, however, make any attempt to take down the port itself. Here it is on github, with instructions on how to compile it yourself.
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If you don't normally watch Mario 64, today's episode's banter is absolutely fantasic along with great gameplay. It's a must-watch.
I believe it's this, plus a ROM you'll legally acquire elsewhere.
- Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
libsm64
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libsm64 mod request
Hey so can someone put mario from sm64 into the game as a playable character using https://github.com/libsm64/libsm64 ? There's no way 64 Mario would play well in a game like RoR2 but it would be amusing at the least.
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Can anyone make a libsm64 port to Roblox?
get libsm6 & port it to roblox: https://github.com/libsm64/libsm64
- Mario 64 as a library for use in external game engines
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libsm64 information & how it works
The mods are made using libsm64 created by jaburns which can be found here: https://github.com/libsm64/libsm64
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Fixing the entire SM64 source code for performance improvements video by Kaze
LibSM64 is a thing.
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Mario 64 in Minecraft is now a thing!
It uses this library from the SM64 decompilation project, which more or less literally makes mario a library that people can tuck into another game engine. According to comments above, the SM64 engine is running in the BG and is getting the MC block data sent to it for Mario to interact with, and Mario is being rendered... on top of? Into? Minecraft.
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Is it possible to port lib-SM64 to Gmod?
The Library that is letting people port SM64 into Different Games.
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Mario's 64 moveset has been ported in its entirety to Sonic Generations.
Funniest one I've seen is dropping Mario into Blender via a plug-in (Blender the 3d graphics software, not a literal blender). This one isn't done via the Unity plug in but it is part of the same project I think.
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Trying out the LibSM64 addon
LIBSM64 Download
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Blender Client for LibSM64
This is awesomely cool!
I'm very curious about how the physics in libsm64 relates to the original ROM code, if you happen to know. Based on my quick browse through the code, functions like "find_floor_from_list"[1] seem to be just exhaustively iterating through every triangle in the scene to see which one has the closest intersection point. But that couldn't possibly have been efficient enough to do real-time collision detection on an entire level using N64 hardware -- could it?
Did the original game use a more sophisticated data structure that was stubbed out in the library version? Or am I overestimating how slow the brute-force approach would be?
[1] https://github.com/libsm64/libsm64/blob/master/src/decomp/en...
What are some alternatives?
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
libsm64-blender - Blender client for libsm64
smlinux - Super Mario Linux - Build Install Update Script for Super Mario 64 Ports - Linux macOS Android DOS Web
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
sm64_3ds - 3DS fork of sm64-port
sm64 - A port of Super Mario 64 for the DSi
melee - A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
jpdasm - Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce
pokered - Disassembly of Pokémon Red/Blue