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Libsm64 Alternatives
Similar projects and alternatives to libsm64
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InfluxDB
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libsm64 reviews and mentions
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libsm64 mod request
Hey so can someone put mario from sm64 into the game as a playable character using https://github.com/libsm64/libsm64 ? There's no way 64 Mario would play well in a game like RoR2 but it would be amusing at the least.
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Can anyone make a libsm64 port to Roblox?
get libsm6 & port it to roblox: https://github.com/libsm64/libsm64
- Mario 64 as a library for use in external game engines
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libsm64 information & how it works
The mods are made using libsm64 created by jaburns which can be found here: https://github.com/libsm64/libsm64
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Fixing the entire SM64 source code for performance improvements video by Kaze
LibSM64 is a thing.
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Mario 64 in Minecraft is now a thing!
It uses this library from the SM64 decompilation project, which more or less literally makes mario a library that people can tuck into another game engine. According to comments above, the SM64 engine is running in the BG and is getting the MC block data sent to it for Mario to interact with, and Mario is being rendered... on top of? Into? Minecraft.
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Is it possible to port lib-SM64 to Gmod?
The Library that is letting people port SM64 into Different Games.
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Mario's 64 moveset has been ported in its entirety to Sonic Generations.
Funniest one I've seen is dropping Mario into Blender via a plug-in (Blender the 3d graphics software, not a literal blender). This one isn't done via the Unity plug in but it is part of the same project I think.
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Trying out the LibSM64 addon
LIBSM64 Download
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Blender Client for LibSM64
This is awesomely cool!
I'm very curious about how the physics in libsm64 relates to the original ROM code, if you happen to know. Based on my quick browse through the code, functions like "find_floor_from_list"[1] seem to be just exhaustively iterating through every triangle in the scene to see which one has the closest intersection point. But that couldn't possibly have been efficient enough to do real-time collision detection on an entire level using N64 hardware -- could it?
Did the original game use a more sophisticated data structure that was stubbed out in the library version? Or am I overestimating how slow the brute-force approach would be?
[1] https://github.com/libsm64/libsm64/blob/master/src/decomp/en...
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Stats
libsm64/libsm64 is an open source project licensed under Creative Commons Zero v1.0 Universal which is not an OSI approved license.
The primary programming language of libsm64 is C.
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