Blender Client for LibSM64

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  • libsm64

    Mario 64 as a library for use in external game engines

  • This is awesomely cool!

    I'm very curious about how the physics in libsm64 relates to the original ROM code, if you happen to know. Based on my quick browse through the code, functions like "find_floor_from_list"[1] seem to be just exhaustively iterating through every triangle in the scene to see which one has the closest intersection point. But that couldn't possibly have been efficient enough to do real-time collision detection on an entire level using N64 hardware -- could it?

    Did the original game use a more sophisticated data structure that was stubbed out in the library version? Or am I overestimating how slow the brute-force approach would be?

    [1] https://github.com/libsm64/libsm64/blob/master/src/decomp/en...

  • libsm64-blender

    Blender client for libsm64

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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