OpenLoco
rigs-of-rods
OpenLoco | rigs-of-rods | |
---|---|---|
36 | 4 | |
1,140 | 970 | |
1.8% | 0.8% | |
9.6 | 9.2 | |
6 days ago | 8 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenLoco
- OpenLoco
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OpenLoco Release v23.06.1
In addition, loads more work happened behind the scenes. For a full write-up, please have a look at the release announcement on GitHub.
- OpenLoco update 23.05 released - An open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
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OpenLoco Release v23.04
Please join our Discord server to get in touch and keep updated — we would love to hear from you! It helps us to hear how you are playing the game, and what issues you are running into. If you have found any bugs, please file an issue on GitHub.
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OpenLoco Release v23.03
It's March, which means it's time for a new release: OpenLoco v23.03 is out! We're looking back on a very productive month. While the changelog reads mostly bugfixes, the development log reveals our work behind the scenes as well. Read the changelog and development log for more details over on the release page on GitHub.
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New openloco player here.What is actually changed in openloco compared to the original?
Hello! Thanks for trying out OpenLoco. We're still in the process of re-implementing the game in C++, so there are certain things we simply can't change yet. For a semi-complete overview of what's different compared to Locomotion, please have a look at our wiki: Changes from Locomotion
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This is how you're supposed to play the game, right?
This list is sparse and doesn't contain every change, but does have some of the more major ones: https://github.com/OpenLoco/OpenLoco/wiki/Changes-from-Locomotion
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OpenLoco Release v23.02
GitHub: https://github.com/OpenLoco/OpenLoco
- OpenLoco update 23.01 released - Free & open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
rigs-of-rods
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Lessons from Open-Source Game Projects
Rogs of Rods - Soft-body physics simulator mainly targeted at simulating vehicle physics. C++, OpenGL
- rigs-of-rods: Main development repository for Rigs of Rods soft-body physics simulator
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Rigs of Rods: free and open source vehicle simulator that uses soft-body physics
Link to the actual source code: https://github.com/RigsOfRods/rigs-of-rods/
- Rigs of Rods: Open-source vehicle simulator based on soft-body physics
What are some alternatives?
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
3DWorld - 3D Procedural Game Engine Using OpenGL
srt - Secure, Reliable, Transport
position-based-dynamics - eXtended Position based dynamics implementation with soft body virtual cutting
corrade - C++11 multiplatform utility library
envoy - Cloud-native high-performance edge/middle/service proxy
AppCUI - AppCUI is a cross-platform TUI (Text User Interface / Terminal User Interface) / CUI (Console User Interface) framework designed to allow quick creation of both TUI Application and TUI Games. AppCUI is heavily based on C++20 standards and offers a multitude of widgets such as windows, buttons, checkboxes, radioboxes, comboboxes, listviews, treeviews, tab controls, image previewers, and many more.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
crc32 - Fast C++17 and C11 CRC32 library
A - A program to simulate the motion of particles in a 3D space