OpenLoco
AppCUI
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OpenLoco
- OpenLoco
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OpenLoco Release v23.06.1
In addition, loads more work happened behind the scenes. For a full write-up, please have a look at the release announcement on GitHub.
- OpenLoco update 23.05 released - An open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
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OpenLoco Release v23.04
Please join our Discord server to get in touch and keep updated — we would love to hear from you! It helps us to hear how you are playing the game, and what issues you are running into. If you have found any bugs, please file an issue on GitHub.
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OpenLoco Release v23.03
It's March, which means it's time for a new release: OpenLoco v23.03 is out! We're looking back on a very productive month. While the changelog reads mostly bugfixes, the development log reveals our work behind the scenes as well. Read the changelog and development log for more details over on the release page on GitHub.
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New openloco player here.What is actually changed in openloco compared to the original?
Hello! Thanks for trying out OpenLoco. We're still in the process of re-implementing the game in C++, so there are certain things we simply can't change yet. For a semi-complete overview of what's different compared to Locomotion, please have a look at our wiki: Changes from Locomotion
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This is how you're supposed to play the game, right?
This list is sparse and doesn't contain every change, but does have some of the more major ones: https://github.com/OpenLoco/OpenLoco/wiki/Changes-from-Locomotion
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OpenLoco Release v23.02
GitHub: https://github.com/OpenLoco/OpenLoco
- OpenLoco update 23.01 released - Free & open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
AppCUI
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Resizing console window on windows
Been there done that and in hindsight: while it was a good way to learn some Windows quirks/internals, I now really feel that time would have been better spent learning how to use an existing library (say, https://gdt050579.github.io/AppCUI/, just to name something).
- Starting GitHub actions where needed
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Any good TUI libraries for Windows in C/C++ (Text User Interface)?
You could try https://github.com/gdt050579/AppCUI . It's still in development, but we have a lot of examples that work that you can try. If you want you can message me for help :)
What are some alternatives?
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
srt - Secure, Reliable, Transport
moonlight-qt - GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
corrade - C++11 multiplatform utility library
crc32 - Fast C++17 and C11 CRC32 library
AppCUIdocs
openspades - Compatible client of Ace of Spades 0.75
ltsim - Linux Terminal System Information Monitor