OpenKCC
Open Source Kinematic Character Controller for Unity (by nicholas-maltbie)
FallingParkour
Multiplayer racing game made with Unity (by nicholas-maltbie)
OpenKCC | FallingParkour | |
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19 | 10 | |
569 | 18 | |
- | - | |
7.0 | 0.0 | |
8 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenKCC
Posts with mentions or reviews of OpenKCC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-17.
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Mole Character Controller! (With multiplayer)
Right now I made a behavior called KCCMoventEngine it manages removing platforms, jumps, velocity, and gravity. It has an api you can call each Update or FixedUpdate with a desired movement and it will update everything accordingly. https://github.com/nicholas-maltbie/OpenKCC/blob/main/Packages/com.nickmaltbie.openkcc/OpenKCC/Character/KCCMovementEngine.cs
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Writing Tests in Unity
Yep, have it fully automated with GitHub actions, here is the example workflow if you want to check it out or add it to your project. https://github.com/nicholas-maltbie/OpenKCC/blob/main/.github/workflows/tests-validation.yml
- First-Person and Third-Person Camera Controls Tutorial with an Open-Source Example
- the script is in the post before this,can someone help me make a limit for looking up and down
- Computing the Angle Between Player and Surface Normal - Video in Comments
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How Jumps Work: Open-Source Kinematic Character Controller - Video Link in Description
Here is the class that handles collider interactions - https://github.com/nicholas-maltbie/OpenKCC/blob/main/Assets/OpenKCC/Scripts/Utils/IColliderCast.cs
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Visualizing physics-based player movement - Video in Comments
Here is a link to the repo and source if you want to see the project more, https://github.com/nicholas-maltbie/OpenKCC The link is working on my end. I can add the link to my channel if you think that would work better.
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Open-Source character controller and added visualizations for improved debugging and visualization
Ha, making a character controller is quite a bit more complex than expected. I didn’t mention this in the video but I actually only normalize the input vector if it’s length is greater than one. All the source code and models for the project are in a GitHub repo at https://github.com/nicholas-maltbie/OpenKCC All open source and under the mit license. The stairs and ramps were made using pro builder in unity but they are pretty simple to model I’m blender and I could send over any test models if you want them and I forgot to include in the repo.
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Diagram for Describing Physics Objects in Unity
Knowing my schedule of making videos, it might take a few weeks but there is the sample project for the Open Source KCC here https://github.com/nicholas-maltbie/OpenKCC and it has a live demo you can check out here if you want to try it out for yourself. https://nickmaltbie.com/OpenKCC
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This is Not a Pool Table
What asset pack is that? This is a shader I write to procedurally combine images to make pool balls and color them (also open source along with the character controller here https://github.com/nicholas-maltbie/OpenKCC )
FallingParkour
Posts with mentions or reviews of FallingParkour.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-21.
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Diagram for Describing Physics Objects in Unity
That way they follow the ground but can still collide with objects attached to it. I even used this idea to make obstacle courses without having to worry about the player getting thrown off for a multiplayer game (that was this project https://github.com/nicholas-maltbie/FallingParkour). Happy to talk about it more if you have any other questions.
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3rd Person Controller - Updated
Feel free to steal some of my code it’s under a MIT license - https://github.com/nicholas-maltbie/FallingParkour/blob/main/Assets/Scripts/Character/KinematicCharacterController.cs
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Am I blind or is Character Class Creation this hard?
I do have a multiplier networked character controller with prefab variations from a previous project. * mirror networking - look under Assets/Prefabs/Player - https://github.com/nicholas-maltbie/PropHunt-Mirror * mlapi - https://github.com/nicholas-maltbie/FallingParkour
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MLAPI Spawned Object Limit
My project is open source here nicholas-maltbie/FallingParkour: Multiplayer racing game made with Unity (github.com)
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Started as a bug, but it's too fun to give up now
I was frustrated by the lack of a character controller and documentation online so I made my own (people sold them for like $60 on the asset store, I don't want to pay that for a silly project with friends). Here is the source code for the character controller if you're interested KinematicCharacterController.cs. I'm going to try and make a series of short videos explaining how it works.
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Opinions on Mirror and MLAPI
Here is the specific PR with the changes - Switch Networking Library to MLAPI (#39) · nicholas-maltbie/FallingParkour@39cb0f3 (github.com)
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Making an Open Source Project Similar to Fall Guys - Feedback Welcome
Just added a new game mode and looking for feedback on how the player controls and implementation of the existing game modes. Any advice or ideas are welcome. This is an open source project hosted on GitHub at https://github.com/nicholas-maltbie/FallingParkour.
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Hexagons!
Here is a link to the current code https://github.com/nicholas-maltbie/FallingParkour/blob/feature/broken-floor/Assets/Scripts/Environment/Hexagon/RadialHexagonGrid.cs
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Made a new update for my open source hobby project - Falling Parkour Update v0.0.17
Open source project is hosted on GitHub here - https://github.com/nicholas-maltbie/FallingParkour
What are some alternatives?
When comparing OpenKCC and FallingParkour you can also consider the following projects:
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
Recolor-Shader-Example - Example Showing How a Recolor Shader in Unity Works
FontainebleauDemo - Fontainebleau demo
Scrolling-Shaders-Example - Animating scrolling shaders example in unity using URP
TestUtilsUnity - Utility test functions and classes for Unity
PropHunt-Mirror - PropHunt project made using Unity and Mirror Networking
PropHunt - PropHunt game attempt using Unity and the Data Oriented Technology Stack
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity