OpenKCC VS FallingParkour

Compare OpenKCC vs FallingParkour and see what are their differences.

OpenKCC

Open Source Kinematic Character Controller for Unity (by nicholas-maltbie)

FallingParkour

Multiplayer racing game made with Unity (by nicholas-maltbie)
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OpenKCC FallingParkour
19 10
569 18
- -
7.0 0.0
8 months ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenKCC

Posts with mentions or reviews of OpenKCC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-17.

FallingParkour

Posts with mentions or reviews of FallingParkour. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-21.
  • Diagram for Describing Physics Objects in Unity
    4 projects | /r/Unity3D | 21 Nov 2021
    That way they follow the ground but can still collide with objects attached to it. I even used this idea to make obstacle courses without having to worry about the player getting thrown off for a multiplayer game (that was this project https://github.com/nicholas-maltbie/FallingParkour). Happy to talk about it more if you have any other questions.
  • 3rd Person Controller - Updated
    1 project | /r/Unity3D | 30 Sep 2021
    Feel free to steal some of my code it’s under a MIT license - https://github.com/nicholas-maltbie/FallingParkour/blob/main/Assets/Scripts/Character/KinematicCharacterController.cs
  • Am I blind or is Character Class Creation this hard?
    2 projects | /r/Unity3D | 30 Sep 2021
    I do have a multiplier networked character controller with prefab variations from a previous project. * mirror networking - look under Assets/Prefabs/Player - https://github.com/nicholas-maltbie/PropHunt-Mirror * mlapi - https://github.com/nicholas-maltbie/FallingParkour
  • MLAPI Spawned Object Limit
    1 project | /r/Unity3D | 18 Sep 2021
    My project is open source here nicholas-maltbie/FallingParkour: Multiplayer racing game made with Unity (github.com)
  • Started as a bug, but it's too fun to give up now
    4 projects | /r/IndieDev | 18 Sep 2021
    I was frustrated by the lack of a character controller and documentation online so I made my own (people sold them for like $60 on the asset store, I don't want to pay that for a silly project with friends). Here is the source code for the character controller if you're interested KinematicCharacterController.cs. I'm going to try and make a series of short videos explaining how it works.
  • Opinions on Mirror and MLAPI
    1 project | /r/Unity3D | 8 Sep 2021
    Here is the specific PR with the changes - Switch Networking Library to MLAPI (#39) · nicholas-maltbie/FallingParkour@39cb0f3 (github.com)
  • Making an Open Source Project Similar to Fall Guys - Feedback Welcome
    2 projects | /r/gamedev | 27 Aug 2021
    Just added a new game mode and looking for feedback on how the player controls and implementation of the existing game modes. Any advice or ideas are welcome. This is an open source project hosted on GitHub at https://github.com/nicholas-maltbie/FallingParkour.
  • Hexagons!
    2 projects | /r/Unity3D | 24 Aug 2021
    Here is a link to the current code https://github.com/nicholas-maltbie/FallingParkour/blob/feature/broken-floor/Assets/Scripts/Environment/Hexagon/RadialHexagonGrid.cs
  • Made a new update for my open source hobby project - Falling Parkour Update v0.0.17
    1 project | /r/u_flyQuixote | 21 Aug 2021
    Open source project is hosted on GitHub here - https://github.com/nicholas-maltbie/FallingParkour

What are some alternatives?

When comparing OpenKCC and FallingParkour you can also consider the following projects:

buildtool - A powerful automation tool for quickly and easily generating builds with Unity.

Recolor-Shader-Example - Example Showing How a Recolor Shader in Unity Works

FontainebleauDemo - Fontainebleau demo

Scrolling-Shaders-Example - Animating scrolling shaders example in unity using URP

TestUtilsUnity - Utility test functions and classes for Unity

PropHunt-Mirror - PropHunt project made using Unity and Mirror Networking

PropHunt - PropHunt game attempt using Unity and the Data Oriented Technology Stack

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity