Writing Tests in Unity

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • OpenKCC

    Open Source Kinematic Character Controller for Unity

  • Yep, have it fully automated with GitHub actions, here is the example workflow if you want to check it out or add it to your project. https://github.com/nicholas-maltbie/OpenKCC/blob/main/.github/workflows/tests-validation.yml

  • PropHunt

    PropHunt game attempt using Unity and the Data Oriented Technology Stack

  • Testing with ECS is weird (is that what you mean by Entities?) I wrote an older project with ECS and tests, but had to write/import some custom code to get it to cooperate. Hopefully this resource helps if you run into the same issue - https://github.com/nicholas-maltbie/PropHunt/tree/master/Assets/Tests

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • TestUtilsUnity

    Utility test functions and classes for Unity

  • Yes! some things in unity aren't easily testable either, I even wrote a small repo/package with git to make writing testable code easier https://github.com/nicholas-maltbie/TestUtilsUnity

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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