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OpenKCC Alternatives
Similar projects and alternatives to OpenKCC based on common topics and language
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better OpenKCC alternative or higher similarity.
OpenKCC reviews and mentions
Posts with mentions or reviews of OpenKCC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-17.
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Mole Character Controller! (With multiplayer)
Right now I made a behavior called KCCMoventEngine it manages removing platforms, jumps, velocity, and gravity. It has an api you can call each Update or FixedUpdate with a desired movement and it will update everything accordingly. https://github.com/nicholas-maltbie/OpenKCC/blob/main/Packages/com.nickmaltbie.openkcc/OpenKCC/Character/KCCMovementEngine.cs
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Writing Tests in Unity
Yep, have it fully automated with GitHub actions, here is the example workflow if you want to check it out or add it to your project. https://github.com/nicholas-maltbie/OpenKCC/blob/main/.github/workflows/tests-validation.yml
- First-Person and Third-Person Camera Controls Tutorial with an Open-Source Example
- the script is in the post before this,can someone help me make a limit for looking up and down
- Computing the Angle Between Player and Surface Normal - Video in Comments
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How Jumps Work: Open-Source Kinematic Character Controller - Video Link in Description
Here is the class that handles collider interactions - https://github.com/nicholas-maltbie/OpenKCC/blob/main/Assets/OpenKCC/Scripts/Utils/IColliderCast.cs
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Visualizing physics-based player movement - Video in Comments
Here is a link to the repo and source if you want to see the project more, https://github.com/nicholas-maltbie/OpenKCC The link is working on my end. I can add the link to my channel if you think that would work better.
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Open-Source character controller and added visualizations for improved debugging and visualization
Ha, making a character controller is quite a bit more complex than expected. I didn’t mention this in the video but I actually only normalize the input vector if it’s length is greater than one. All the source code and models for the project are in a GitHub repo at https://github.com/nicholas-maltbie/OpenKCC All open source and under the mit license. The stairs and ramps were made using pro builder in unity but they are pretty simple to model I’m blender and I could send over any test models if you want them and I forgot to include in the repo.
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Diagram for Describing Physics Objects in Unity
Knowing my schedule of making videos, it might take a few weeks but there is the sample project for the Open Source KCC here https://github.com/nicholas-maltbie/OpenKCC and it has a live demo you can check out here if you want to try it out for yourself. https://nickmaltbie.com/OpenKCC
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This is Not a Pool Table
What asset pack is that? This is a shader I write to procedurally combine images to make pool balls and color them (also open source along with the character controller here https://github.com/nicholas-maltbie/OpenKCC )
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Stats
Basic OpenKCC repo stats
19
569
7.0
7 months ago
nicholas-maltbie/OpenKCC is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of OpenKCC is C#.
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