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Knowing my schedule of making videos, it might take a few weeks but there is the sample project for the Open Source KCC here https://github.com/nicholas-maltbie/OpenKCC and it has a live demo you can check out here if you want to try it out for yourself. https://nickmaltbie.com/OpenKCC
That way they follow the ground but can still collide with objects attached to it. I even used this idea to make obstacle courses without having to worry about the player getting thrown off for a multiplayer game (that was this project https://github.com/nicholas-maltbie/FallingParkour). Happy to talk about it more if you have any other questions.
Related posts
- Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
- Lazy Builder - An Open-Source Node Based Procedural Tool
- I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
- Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
- I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai