OpenKCC
Open Source Kinematic Character Controller for Unity (by nicholas-maltbie)
buildtool
A powerful automation tool for quickly and easily generating builds with Unity. (by superunitybuild)
OpenKCC | buildtool | |
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19 | 1 | |
569 | 1,092 | |
- | 1.3% | |
7.0 | 7.5 | |
8 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenKCC
Posts with mentions or reviews of OpenKCC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-17.
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Mole Character Controller! (With multiplayer)
Right now I made a behavior called KCCMoventEngine it manages removing platforms, jumps, velocity, and gravity. It has an api you can call each Update or FixedUpdate with a desired movement and it will update everything accordingly. https://github.com/nicholas-maltbie/OpenKCC/blob/main/Packages/com.nickmaltbie.openkcc/OpenKCC/Character/KCCMovementEngine.cs
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Writing Tests in Unity
Yep, have it fully automated with GitHub actions, here is the example workflow if you want to check it out or add it to your project. https://github.com/nicholas-maltbie/OpenKCC/blob/main/.github/workflows/tests-validation.yml
- First-Person and Third-Person Camera Controls Tutorial with an Open-Source Example
- the script is in the post before this,can someone help me make a limit for looking up and down
- Computing the Angle Between Player and Surface Normal - Video in Comments
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How Jumps Work: Open-Source Kinematic Character Controller - Video Link in Description
Here is the class that handles collider interactions - https://github.com/nicholas-maltbie/OpenKCC/blob/main/Assets/OpenKCC/Scripts/Utils/IColliderCast.cs
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Visualizing physics-based player movement - Video in Comments
Here is a link to the repo and source if you want to see the project more, https://github.com/nicholas-maltbie/OpenKCC The link is working on my end. I can add the link to my channel if you think that would work better.
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Open-Source character controller and added visualizations for improved debugging and visualization
Ha, making a character controller is quite a bit more complex than expected. I didn’t mention this in the video but I actually only normalize the input vector if it’s length is greater than one. All the source code and models for the project are in a GitHub repo at https://github.com/nicholas-maltbie/OpenKCC All open source and under the mit license. The stairs and ramps were made using pro builder in unity but they are pretty simple to model I’m blender and I could send over any test models if you want them and I forgot to include in the repo.
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Diagram for Describing Physics Objects in Unity
Knowing my schedule of making videos, it might take a few weeks but there is the sample project for the Open Source KCC here https://github.com/nicholas-maltbie/OpenKCC and it has a live demo you can check out here if you want to try it out for yourself. https://nickmaltbie.com/OpenKCC
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This is Not a Pool Table
What asset pack is that? This is a shader I write to procedurally combine images to make pool balls and color them (also open source along with the character controller here https://github.com/nicholas-maltbie/OpenKCC )
buildtool
Posts with mentions or reviews of buildtool.
We have used some of these posts to build our list of alternatives
and similar projects.
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Publish game to Steam AND Itch.io? [is there a problem?]
If you are using Unity, this also helps tons https://github.com/superunitybuild/buildtool
What are some alternatives?
When comparing OpenKCC and buildtool you can also consider the following projects:
FallingParkour - Multiplayer racing game made with Unity
FontainebleauDemo - Fontainebleau demo
libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming
TestUtilsUnity - Utility test functions and classes for Unity
Zenject - Dependency Injection Framework for Unity3D
PropHunt - PropHunt game attempt using Unity and the Data Oriented Technology Stack
UnityTools - A small collection of tools that multiple projects make use of.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!