FallingParkour

Multiplayer racing game made with Unity (by nicholas-maltbie)

FallingParkour Alternatives

Similar projects and alternatives to FallingParkour

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better FallingParkour alternative or higher similarity.

FallingParkour reviews and mentions

Posts with mentions or reviews of FallingParkour. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-21.
  • Diagram for Describing Physics Objects in Unity
    4 projects | /r/Unity3D | 21 Nov 2021
    That way they follow the ground but can still collide with objects attached to it. I even used this idea to make obstacle courses without having to worry about the player getting thrown off for a multiplayer game (that was this project https://github.com/nicholas-maltbie/FallingParkour). Happy to talk about it more if you have any other questions.
  • 3rd Person Controller - Updated
    1 project | /r/Unity3D | 30 Sep 2021
    Feel free to steal some of my code it’s under a MIT license - https://github.com/nicholas-maltbie/FallingParkour/blob/main/Assets/Scripts/Character/KinematicCharacterController.cs
  • Am I blind or is Character Class Creation this hard?
    2 projects | /r/Unity3D | 30 Sep 2021
    I do have a multiplier networked character controller with prefab variations from a previous project. * mirror networking - look under Assets/Prefabs/Player - https://github.com/nicholas-maltbie/PropHunt-Mirror * mlapi - https://github.com/nicholas-maltbie/FallingParkour
  • MLAPI Spawned Object Limit
    1 project | /r/Unity3D | 18 Sep 2021
    My project is open source here nicholas-maltbie/FallingParkour: Multiplayer racing game made with Unity (github.com)
  • Started as a bug, but it's too fun to give up now
    4 projects | /r/IndieDev | 18 Sep 2021
    I was frustrated by the lack of a character controller and documentation online so I made my own (people sold them for like $60 on the asset store, I don't want to pay that for a silly project with friends). Here is the source code for the character controller if you're interested KinematicCharacterController.cs. I'm going to try and make a series of short videos explaining how it works.
  • Opinions on Mirror and MLAPI
    1 project | /r/Unity3D | 8 Sep 2021
    Here is the specific PR with the changes - Switch Networking Library to MLAPI (#39) · nicholas-maltbie/FallingParkour@39cb0f3 (github.com)
  • Making an Open Source Project Similar to Fall Guys - Feedback Welcome
    2 projects | /r/gamedev | 27 Aug 2021
    Just added a new game mode and looking for feedback on how the player controls and implementation of the existing game modes. Any advice or ideas are welcome. This is an open source project hosted on GitHub at https://github.com/nicholas-maltbie/FallingParkour.
  • Hexagons!
    2 projects | /r/Unity3D | 24 Aug 2021
    Here is a link to the current code https://github.com/nicholas-maltbie/FallingParkour/blob/feature/broken-floor/Assets/Scripts/Environment/Hexagon/RadialHexagonGrid.cs
  • Made a new update for my open source hobby project - Falling Parkour Update v0.0.17
    1 project | /r/u_flyQuixote | 21 Aug 2021
    Open source project is hosted on GitHub here - https://github.com/nicholas-maltbie/FallingParkour
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    www.influxdata.com | 3 May 2024
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Stats

Basic FallingParkour repo stats
10
18
0.0
over 2 years ago

nicholas-maltbie/FallingParkour is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of FallingParkour is C#.


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