FallingParkour
Multiplayer racing game made with Unity (by nicholas-maltbie)
Scrolling-Shaders-Example
Animating scrolling shaders example in unity using URP (by nicholas-maltbie)
FallingParkour | Scrolling-Shaders-Example | |
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10 | 4 | |
18 | 4 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FallingParkour
Posts with mentions or reviews of FallingParkour.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-21.
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Diagram for Describing Physics Objects in Unity
That way they follow the ground but can still collide with objects attached to it. I even used this idea to make obstacle courses without having to worry about the player getting thrown off for a multiplayer game (that was this project https://github.com/nicholas-maltbie/FallingParkour). Happy to talk about it more if you have any other questions.
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3rd Person Controller - Updated
Feel free to steal some of my code it’s under a MIT license - https://github.com/nicholas-maltbie/FallingParkour/blob/main/Assets/Scripts/Character/KinematicCharacterController.cs
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Am I blind or is Character Class Creation this hard?
I do have a multiplier networked character controller with prefab variations from a previous project. * mirror networking - look under Assets/Prefabs/Player - https://github.com/nicholas-maltbie/PropHunt-Mirror * mlapi - https://github.com/nicholas-maltbie/FallingParkour
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MLAPI Spawned Object Limit
My project is open source here nicholas-maltbie/FallingParkour: Multiplayer racing game made with Unity (github.com)
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Started as a bug, but it's too fun to give up now
I was frustrated by the lack of a character controller and documentation online so I made my own (people sold them for like $60 on the asset store, I don't want to pay that for a silly project with friends). Here is the source code for the character controller if you're interested KinematicCharacterController.cs. I'm going to try and make a series of short videos explaining how it works.
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Opinions on Mirror and MLAPI
Here is the specific PR with the changes - Switch Networking Library to MLAPI (#39) · nicholas-maltbie/FallingParkour@39cb0f3 (github.com)
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Making an Open Source Project Similar to Fall Guys - Feedback Welcome
Just added a new game mode and looking for feedback on how the player controls and implementation of the existing game modes. Any advice or ideas are welcome. This is an open source project hosted on GitHub at https://github.com/nicholas-maltbie/FallingParkour.
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Hexagons!
Here is a link to the current code https://github.com/nicholas-maltbie/FallingParkour/blob/feature/broken-floor/Assets/Scripts/Environment/Hexagon/RadialHexagonGrid.cs
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Made a new update for my open source hobby project - Falling Parkour Update v0.0.17
Open source project is hosted on GitHub here - https://github.com/nicholas-maltbie/FallingParkour
Scrolling-Shaders-Example
Posts with mentions or reviews of Scrolling-Shaders-Example.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-18.
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Started as a bug, but it's too fun to give up now
This game dev stuff is mostly an excuse for me to learn more C# but I'm really enjoying the experience so far. I want to modularize a bunch of the parts of the project and release them as standalone assets. I already have completed this for the conveyer belts https://github.com/nicholas-maltbie/Scrolling-Shaders-Example and am working on finishing up these changes for the recolor shader https://github.com/nicholas-maltbie/Recolor-Shader-Example
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Conveyer Belts via Shaders in Unity
The shader doesn’t move the boxes, a short script I wrote called Conveyer belt handles this. Here is the source - https://github.com/nicholas-maltbie/Scrolling-Shaders-Example/blob/main/Assets/ScrollingShader/Scripts/ConveyerBelt.cs
What are some alternatives?
When comparing FallingParkour and Scrolling-Shaders-Example you can also consider the following projects:
OpenKCC - Open Source Kinematic Character Controller for Unity
Recolor-Shader-Example - Example Showing How a Recolor Shader in Unity Works
ParallelEnvironment - Final Project for CS6068: Parallel Computing. FS 2019
PropHunt-Mirror - PropHunt project made using Unity and Mirror Networking