OpenGL-Particle-Motion
Physically-based-deferred-shading
OpenGL-Particle-Motion | Physically-based-deferred-shading | |
---|---|---|
3 | 2 | |
9 | 11 | |
- | - | |
6.9 | 0.0 | |
10 months ago | almost 4 years ago | |
C++ | C++ | |
Apache License 2.0 | - |
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OpenGL-Particle-Motion
- I made a project that simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
- I made a project that simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL
Physically-based-deferred-shading
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What was the highlight of your education as a CS major?
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
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Project Ideas
For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.
What are some alternatives?
cadabra2 - A field-theory motivated approach to computer algebra.
limitless-engine - OpenGL C++ Graphics Engine
three-body-problem - .ೃ A graphical simulation of the three body problem written in C++.
scop_vulkan - A 3D model viewer written C++20 and Vulkan
space-shooter - OpenGL project on the Spaceship Shooting Game
BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
GLM - OpenGL Mathematics (GLM)
Multiple-Context-GLFW - Example using my utility MyContex to create Multiple OpenGL context with glfw3
Space-Shooter - Developing space shooter game
chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻
root - The official repository for ROOT: analyzing, storing and visualizing big data, scientifically
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.