A
SimpleWindErosion
A | SimpleWindErosion | |
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1 | 2 | |
1 | 65 | |
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9.5 | 5.2 | |
over 1 year ago | 12 months ago | |
C++ | C++ | |
- | - |
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A
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Creating a particle simulator
The code for the particle simulator is on GitHub here: MichaelCoffey7/A: A program to simulate the motion of particles in a 3D space (github.com)
SimpleWindErosion
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Barkhan
I'm messing around with the physics of my wind erosion simulator today (source code).
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
I actually wrote an article about particle based wind erosion here with code here. As far as I am aware, it is the only system of its type.
What are some alternatives?
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
rigs-of-rods - Main development repository for Rigs of Rods soft-body physics simulator
terrain_generator - A (work-in-progress) terrain generator.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
3DWorld - 3D Procedural Game Engine Using OpenGL
island_map
rbdl-orb - RBDL - Rigid Body Dynamics Library - ORB Version - The two main differences to the original rbdl is that this version has error handling and uses polymorphism for constraints
SimpleHydrology - Procedural Hydrology / River / Lake Simulation