MathUtilities
unity-deterministic-physics
MathUtilities | unity-deterministic-physics | |
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3 | 2 | |
4,098 | 455 | |
- | - | |
2.7 | 0.0 | |
5 months ago | 3 months ago | |
C# | C# | |
The Unlicense | - |
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MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
What are some alternatives?
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
2DFPhysics - 2D fixed-point physics for Unity (WIP).
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
EntityComponentSystemSamples
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
soft-float-starter-pack - Software implementation of floating point numbers and operations
WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)
libm - A port of MUSL's libm to Rust.