Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler (by Eldemarkki)
UniRx
Reactive Extensions for Unity (by neuecc)
Marching-Cubes-Terrain | UniRx | |
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3 | 18 | |
555 | 6,882 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Marching-Cubes-Terrain
Posts with mentions or reviews of Marching-Cubes-Terrain.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-14.
- Marching Cube
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Is Unity capable of an efficient blocky style voxel engine?
sadly its not but take a look at https://github.com/Eldemarkki/Marching-Cubes-Terrain
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Voxel-related resources, tutorials and plugins
i can recommend this project. it uses the new burst compiler and jobs for performance. i also worked a bit together with the repo owner and my voxel framework is somewhat based on his
UniRx
Posts with mentions or reviews of UniRx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-09-20.
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R3 alternatives - Rx.NET, UniRx, and ReactiveUI
4 projects | 20 Sep 2024
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Creating safe and fast multiplayer in games on Unity and NodeJS with examples
To get a reactive properties functional you can use UniRx.
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Just discovered singletons and so many issues have fallen away
Personally I use UniRx, but there's plenty of flavours of event systems to dig into.
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Recommend Paradigms / Design Patterns for Controller-Driven Menus?
What paradigms & design patterns that those of you whom have more experience than I recommend? I've been advised to use things Dependency Injection (Extenject) and/or Reactive programming (UniRx), but that came from someone whose background isn't Unity. I would like to do this right the first time and make the code as maintainable as possible; we will be using it again in the future.
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Event System for Unity (free asset)
This is pretty cool. I wrote something similar for a narrower problem space: RolePlay Attributes. UniRx’s Reactive Properties feel like the total package but with a conceptual and dependency overhead.
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I'm making this turn-based auto battler called Order Automatica. I decided to try using event driven architecture using async/await and UniTask and it made it so easy! I'd love any game design feedback people are willing to give. Link to demo in comments
Interesting, I hadn't heard of UniTask. I use UniRX in my projects which I think solves similar problems in a bit of a different way.
- Looking for guidance on separating game logic from game objects.
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What's the best way to effectively code in aesthetic features?
Sure, knowing the patterns and instead of using first order language features, you may get your own implementation of "observer" or something alike. But if you see your system becomes "event-heavy" it's maybe time to think about getting already complete solution: https://github.com/neuecc/UniRx // how to MV(R)P
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Why is learning Unity so difficult for me?
The reason I'm leading things in this direction is because I highly recommend picking up UniRx. It brings reactive programming into your game development workflow and will completely change the way you look at development.
- Is anyone else using reactive programming in Unity?
What are some alternatives?
When comparing Marching-Cubes-Terrain and UniRx you can also consider the following projects:
FileToVox - Tool for convert files into Magicavoxel file
Dynamic Data - Reactive collections based on Rx.Net
core - It is an open source voxel algorithms implementation for Unity Engine [GET https://api.github.com/repos/voxelbased/core: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository]
Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.